Hellbender Havoc (2016)
Credits: Sound Designer, Audio Implementer.
Activities: Create new SFX, Edit previously implemented SFX.
Deployment: Android, Web.
Project summary: Hellbender Havoc is a nature game designed for an exhibit with the Purdue Agriculture Department.
Challenges: Some audio assets were designed prior to joining the project. To prevent startling the directors with completely different sounding audio, I modified the earlier assets to sound cleaner and added new sounds with a similar color and tone.
Others involved: Purdue Envision Center and Dillon Liu (programmer).