Hellbender Havoc (2016)

Credits: Sound Designer, Audio Implementer.

Activities: Create new SFX, Edit previously implemented SFX.

Deployment: Android, Web.

Project summary: Hellbender Havoc is a nature game designed for an exhibit with the Purdue Agriculture Department.

Challenges: Some audio assets were designed prior to joining the project. To prevent startling the directors with completely different sounding audio, I modified the earlier assets to sound cleaner and added new sounds with a similar color and tone.

Others involved: Purdue Envision Center and Dillon Liu (programmer).



Store page:


Demo video: