Space Salvage (2015)

Credits: Sound Designer, Composer, Writer

Activities: Create SFX, Compose music, Recruit/record voice actor, Write dialogue

 

Deployment: Windows, Web

Project summary: Top-down space themed rogue-like. Weigh the risk of becoming stranded far from your ship against the much smaller rewards nearby.
 

Challenges: The primary programmer was new to unity and code management. This made audio integration impossible without their assistance and a lot of patience.

Others involved: Purdue Special Interest Group on Game Development and Simeon Davis (voice actor).

Website: http://purduesiggd.github.io/projects/salvage/

Sound FX

 

Some effects were pulled and edited from pre-existing libraries of everyday sounds (e.g. refrigerator, drill). After processing to mimic the desired noise (e.g. laser hum, jetpack, pulley system).

 

Jet Pack -
00:00 / 00:00
Robot Claw (extend) -
00:00 / 00:00

 

 

Other effects  were recorded from houshold items (e.g. scissors, coins, padlock).

 

Menu Navigate -
00:00 / 00:00
Purchase Item -
00:00 / 00:00

 

moo

 

Dialogue:

 

The player listens to the soundtrack from a radio in their space helmet. No radio is perfect though, and their music is periodically interrupted by one of ten humorous commercials.

 

Budget Cuts -
00:00 / 00:00
Child PSA -
00:00 / 00:00

Sound Track:

 

Here are two original songs I wrote for the soundtrack

 

Original OST Track 01 -
00:00 / 00:00
Original OST Track 02 -
00:00 / 00:00

 

moo

 

Trailer:

 

Music and sound by Austin Mullen